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PROJECT STATUS: On Hold, need more team members to continue, flirting with converting this game to a new framework (XNA 3.1, and into C#.Net language)
Platform: .Net Framework 3.5 (Windows XP, Vista, win7)
Current Team Members: Lonely old me
MODULE COTWENGINE Class Objects:
Right now, COTW_Main_form.vb starts and passes a reference to itself to a COTW_Engine object. That object adds the appropriate interface, sets it up and adds the handlers for the controls.
I think this process should be broken down into an array of handler references so the software can easily parse the collection and remove them and then rebuild it when controls change.
I am working on the inventory interface, which is also the store interface. I am going to bring it to the front and put it over top of the game interface, disable the engine gdi object while the inventory actions itself may cause events to occur in the game. I have to fully define the functionality before I finish.
Basically, if you put an object away, that takes so many seconds, if you equip something, so many seconds, moving and attacking take so many seconds. Etc.
Of course the attacking system needs finished first
Latest update notes:
No downloadable version available at this time.
Just started adding in game content, XML thread has been added here is download links for the tilemap file:
Screenshot of current project: